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168 guided study checkpoints. 12 chapters. Your first two lessons are free.
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See checks, captures and threats before choosing a move.
Recognise danger and create safe escape squares.
Count attackers, defenders and forcing replies.
Compare candidate moves without moving the pieces.
Reach playable middlegames through principles and plans.
Use pawn breaks, weak squares and passed pawns.
Find useful squares and coordinate a practical plan.
Build an attack before committing material.
Find active resources when the position gets difficult.
Reduce counterplay and choose useful exchanges.
Activate your king and test pawn and rook decisions.
Review your evidence and create your next training cycle.
XP tracks completed study, not playing strength. The path ends at 100%; your own games and spaced reviews give you practice beyond it.